DEV LOGS


May.02.25 : Studied about if/else/switches. with breaks and falloffs and return methods.

May.01.25 : Studied about computers RAMS, Roms, CPU, Hard-drives, OS, Software applications, NET-sommething ( dictionary thing for C# or something like that), how a computer works in bits and stuff, and its all if else or not that calls a method. Also learned about data types and variables, and that variables in coding act a bit different from algebraic variables.

Progress up until now : Implemented addtive scene change and cinemachine switch on a same scene ontriggerenter, implemented a wobbly save system. (there is a bug where you need to press load twice or the character input system does not work. Every other aspect of the game runs, so it is not on pause ( I think?) unsolved. Audio system with different boundries as a trigger that switched bgm ontriggerenter. Implemented dialogue system that works on click, witha working if/else bool that triggers hidden dialogue when other gamobject in a scene is interacted with.Implemented inventory systems with menu console, but failed to make a save system for the inventory ; can drag and drop instantiated prefabs at this point, but is not saved to json for some reason. I realized it maybe faster to start again from the very basics as my knowledge in the matter is an amalgamation of all types of youtube tutorials and explainations. Fiddled around with timeline, animation systems. Added particle systems and PP.